Unlike "Once upon a Time", the game "Hamlet" is not a cardgame. To play "Hamlet", we are using cubes instead of pencils (and a skull for the perfect moment). We thought that aiming at an individual ending would be THE objective shared by both games. Is this so?
No, like I said, OUAT is very improvisational with no individual ending or secret goal etc; only a common goal of get rid of your cards first, by rapidly saying stuff related to your cards that somehow continues the story.
Oh, okay. Then we got the game description wrong. Sorry!
Unlike "Once upon a Time", the game "Hamlet" is not a cardgame. To play "Hamlet", we are using cubes instead of pencils (and a skull for the perfect moment). We thought that aiming at an individual ending would be THE objective shared by both games. Is this so?
No, like I said, OUAT is very improvisational with no individual ending or secret goal etc; only a common goal of get rid of your cards first, by rapidly saying stuff related to your cards that somehow continues the story.
They seem clearly not similar to me. (I've played OUAT but not Hamlet.)
Once Upon A Time has a simpler general goal (get rid of your cards) and fuzzy rules (play cards in a way that improvisationally extends the story so far in a very open-ended way, with other players making a judgment call whether they think your play was valid or not. It's also real-time with interrupting, and in practice often devolves into someone very rapidly saying stuff like "and so the prince found a magic bird which told him where a cave had the hidden sword and killed his twin" slapping down cards rapidly. So more of a silly improvisational party game with more nebulous rules.
From what I can tell, Hamlet seems to be a more traditional BGG-style turn-based game with clear-cut objective rules and pre-defined character interactions, plot points, and puzzle-ish strategizing. It also has individual secret victory conditions, which multiple players might fulfill so shared victory is possible.
Unlike "Once upon a Time", the game "Hamlet" is not a cardgame. To play "Hamlet", we are using cubes instead of pencils (and a skull for the perfect moment). We thought that aiming at an individual ending would be THE objective shared by both games. Is this so?