This is an interesting game for sure, but the rulebook has left me with some unanswered questions, and I have a couple of general queries.
1) I couldn't find a place where it expressly says so, but I assume that during battle cleanup, you send the conflict zone to the Wash pile? It seems to make sense, but I could also see keeping that zone around to keep generating conflict there?
2) When determining the zone of conflict, are matching bases and threatened bases on the same priority level? I get that I check 1) paired zones in priority order, and then 2) single zones in priority order, but what happens if I have both a matching base and a threatened base?
If I have a matching base at an A zone and a threatened base at a B zone, the conflict is at the A zone?
3) This isn't really a rules question, but I don't fully grasp how Planning is intended to work. It seems very dicey, especially early on, because until you have more bases under control you can't really directly seed conflict, you mostly sort of just hope. Is that the intent? I mean, it's pretty obvious if I pull a zone and a matching base in the stakes - if they're not the conflict zone, I can plan those and more or less guarantee a fight. Just want to make sure I've got the feel of it right - very chancey early on, and you gain more control as you take more bases.
4) I noticed that in consecutive Night conflicts, the ship matchups stay the same (until something is sunk), but is that the case with Day actions? The rules didn't mention it so I assumed that Day matchups change, but figured it was worth checking.
5) To be clear about sub shots: the number of shots is dictated by my opponent's fleet composition and not mine, correct? Say I pull 1 Cruiser and 1 Carrier, and my opponent pulls 4 Carriers - that means I take 4 sub shots, one against each of their Carriers, and I myself suffer no sub shots?
6) This is not a question but I just wanted to say that the Vincennes is a huge jerk and I can't wait to sink it.